On HeroSMP you play survival as a superhero. Pick one of nine heroes and their powers become yours. Every hero is free for every player, and you can switch whenever you like.
How heroes work
- Open the hero menu with (or , ) and click a hero to pick it.
- At spawn you can also click the hero NPCs (Spider-Man, Superman, Iron Man, Batman, Ant-Man and Deadpool) to pick that hero straight away.
- Each hero has two active powers, Power 1 and Power 2, plus passive abilities that are always on.
- Your hero item lives in hotbar slot 9. Before you pick a hero it is the Hero Selector. Hold the hero item to use your powers.
- The hero item can't be moved, dropped, stored or lost when you die. Click it inside your inventory to open .
- If something was already in slot 9, it moves to a free slot. If your inventory is full it goes to your ender chest, and only drops at your feet if both are full.
- To stop playing as a hero, open and click Disable Hero.
- Your current hero shows on the scoreboard.
Controls
Hold your hero item, then use the key for the power you want.
| Power | Default key | On Bedrock |
|---|---|---|
| Power 1 | Left Click | Your attack button |
| Power 2 | Right Click | Your use button |
You can change the key for each power. Open , click Controls, click a power, then pick its new key. If both powers want the same key, they swap. Reset Keys puts both back to the defaults.
| Key options | Java | Bedrock |
|---|---|---|
| Left Click, Right Click | Yes | Yes |
| Shift + Left Click, Shift + Right Click | Yes | Yes |
| Sprint + Left Click, Sprint + Right Click | Yes | Yes |
| Jump + Left Click, Jump + Right Click | Yes | Yes |
| F (swap hands), Shift + F | Yes | No |
| Q (drop), Shift + Q | Yes | No |
Rules for powers
- No powers at spawn. Every power and passive is switched off in the spawn world.
- PvP rules apply. A power can never hurt a player who has PvP turned off, or anyone in a place where normal PvP is blocked.
- Claims are respected. Powers that break blocks, like Heat Vision and Hand Cannon, can't break blocks where you aren't allowed to build.
- No switching in combat. You can't pick, switch or disable a hero while you are in combat. Combat lasts 15 seconds after PvP damage, and dying clears it.
- Cooldowns carry over. Switching heroes or logging out does not reset a cooldown.
- Armor works differently. Hero powers go straight through armor points. What protects you is the Protection enchantment: every level of Protection, averaged over your four armor pieces, takes off 5%, up to 50% at Protection X. For example, Protection IV on every piece takes 20% off. Resistance, absorption and shields still work normally.
The nine heroes
| Hero | Hero item | Power 1 | Power 2 | Passives |
|---|---|---|---|---|
| Spider-Man | Web Shooters | Web Shot | Web Swing | Wall Climb, No Fall Damage |
| Iron Man | Repulsor Gauntlet | Micro Missiles | Hand Cannon | Suit Furnace |
| Ant-Man | Pym Particles | Bio-Blast | Shrink or Grow | Beneath Notice |
| Hulk | Gamma Fist | Boulder Toss | Gamma Leap | Rage, Hulk Out, Unstoppable |
| Moon Knight | Crescent Darts | Crescent Darts | Khonshu's Judgment | Lunar Phases, Protector |
| Deadpool | Desert Eagle | Flashbang Round | Trick Shot | Healing Factor, Not Today, Fourth Wall |
| The Flash | Speed Force | Lightning Dash | Lightning Throw | Speed Force, Water Sprint |
| Batman | Batarang | Batarang | Smoke Pellet | Cape Glide |
| Superman | Clark's Glasses | Heat Vision | X-Ray Vision | Resilience, Solar Powered |
Damage below is in hearts. Cooldowns are the times shown in the hero menu.
Spider-Man
Climb any wall, ignore the drop, and pin your target in webbing.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Web Shot | Power 1 | 25s | Webs the first target you aim at within 20 blocks. It deals 2 hearts and they can't walk or jump for 2 seconds. A miss doesn't use the cooldown. |
| Web Swing | Power 2 | 10s | Zip toward any block you aim at within 40 blocks. A miss doesn't use the cooldown. |
| Wall Climb | Passive | None | Walk into a wall at least 2 blocks tall to grab it. W or jump climbs, S goes down, A and D move sideways, and sneak holds you still. It doesn't work in water. |
| No Fall Damage | Passive | None | You never take fall damage. |
Iron Man
Your suit smelts raw ore as you mine it.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Micro Missiles | Power 1 | 25s | Fires 3 homing rockets that lock on to a target in front of you, up to 32 blocks away. Each one hits for 1 heart plus a small blast. |
| Hand Cannon | Power 2 | 45s | A blast up to 30 blocks away. Up to 5 hearts in the middle and less toward the edge, with strong knockback. It also breaks nearby blocks, but never containers or very hard blocks like obsidian. |
| Suit Furnace | Passive | None | Raw iron, raw gold and raw copper drop as ingots when you mine them. |
Ant-Man
Shrink to one block tall and slip through gaps.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Bio-Blast | Power 1 | 8s | A sting shot for 2 hearts, up to 24 blocks. While you are small it has a shorter range (16 blocks) but hits harder, for 3 hearts. |
| Shrink or Grow | Power 2 | 3s | Shrink to one block tall for up to 15 seconds. When time runs out you grow back and wait 20 seconds. If you grow back early, the cooldown is one second for every second you spent small. |
| While Small | Passive | None | You fit through one block gaps and have a tiny hitbox, but your punches do half damage. |
| Beneath Notice | Passive | None | Hostile mobs ignore you while you are small. |
Hulk
Throw the ground, leap and smash. Madder is stronger.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Boulder Toss | Power 1 | 16s | Rip a boulder out of the ground and throw it for 3 hearts, with a splash and knockback. The ground is not damaged. |
| Gamma Leap | Power 2 | 24s | Leap about 15 blocks from the ground and slam down, dealing 4 hearts to everything within 4 blocks and knocking them up. |
| Rage | Passive | None | Taking hits and landing hits fills your rage. At full rage your punches do up to 50% more damage. Rage drains after a few seconds out of the fight. |
| Hulk Out | Passive | None | When your rage is full you grow bigger for 8 seconds and hit with extra knockback. |
| Unstoppable | Passive | None | You take 60% less knockback, and webs hold you half as long. |
Moon Knight
Crescent darts, marked targets and Khonshu's judgment.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Crescent Darts | Power 1 | 14s | Throws a fan of 3 darts, up to 28 blocks. Each one hits for just under 1 heart. Hit the same target with 2 darts to mark it: it glows for 8 seconds and takes 25% more damage from you. |
| Khonshu's Judgment | Power 2 | 30s | Pick a spot up to 30 blocks away. After a one second warning, a pillar of moonlight deals 2.5 hearts to everyone within 4.5 blocks and gives them Darkness. Marked targets take double. |
| Lunar Phases | Passive | None | Your cooldowns are 25% shorter at night and 40% shorter during a full moon. |
| Protector | Passive | None | Undead mobs take 50% more damage from you. |
Deadpool
A Desert Eagle, a healing factor and no filter.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Flashbang Round | Power 1 | 25s | A shot up to 40 blocks for 1 heart that sets off a flash. Players within 5 blocks who are looking at it are blinded for up to 3 seconds, and mobs lose track of their target. |
| Trick Shot | Power 2 | 20s (5s on a miss) | A shot up to 60 blocks for 3 hearts. It goes through up to 3 targets and bounces off up to 2 walls, getting 25% stronger with each bounce. |
| Healing Factor | Passive | None | After 6 seconds out of combat you heal half a heart every 1.5 seconds. If you drop under 3 hearts, you quickly heal 2 hearts (once a minute). |
| Not Today | Passive | None | Once every 20 minutes, a killing blow leaves you on 1 heart instead and then heals you 3 hearts. A totem is used first if you are holding one. |
| Fourth Wall | Passive | None | Now and then Deadpool breaks the fourth wall with a quip. |
The Flash
Blur through fights, throw lightning, run on water.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Lightning Dash | Power 1 | 3 charges, one back every 7s | Dash about 16 blocks forward, hitting anyone in your path for 1 heart. Dash again within about a second to build a combo (up to 3 levels) that goes further and faster. |
| Lightning Throw | Power 2 | 18s (6s on a miss) | Throw a bolt up to 32 blocks for 2.5 hearts. Sprint for 2 seconds first to charge it: a charged bolt hits for 4 hearts and arcs to one more enemy within 4 blocks. |
| Speed Force | Passive | None | Sprinting charges your bolt and makes your dash charges come back faster. |
| Water Sprint | Passive | None | Sprint straight across water. Java Edition only. |
Batman
Glide on your cape, throw batarangs and vanish in smoke.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Batarang | Power 1 | 12s | Throw a spinning batarang up to 24 blocks. It cuts through targets for 2 hearts, hits again for 1 heart on the way back, and disables shields for 3 seconds. |
| Smoke Pellet | Power 2 | 35s | Drop a smoke cloud that gives Darkness and Slowness to others inside it. You vanish completely for 4 seconds, including your armor and held items, and mobs lose track of you. Your first hit from the smoke does 1.5x damage (up to 2 extra hearts). Taking damage reveals you. |
| Cape Glide | Passive | None | Jump while falling (at least 3 blocks up) to glide like an elytra. Sneak to stop. Firework rockets can't boost it, and you take no fall damage while gliding. On Bedrock it is a gentler glide. |
Superman
Sunlight charges you, and arrows glance off you.
| Ability | Type | Cooldown | What it does |
|---|---|---|---|
| Heat Vision | Power 1 | 14s in sunlight, 22s in the dark | A 2 second beam, up to 28 blocks, that deals up to 3 hearts per target and sets them on fire. It burns through blocks (never containers or very hard blocks) and burned ores come out smelted. |
| X-Ray Vision | Power 2 | 45s in sunlight, 72s in the dark | For 8 seconds, every player and hostile mob within 40 blocks glows through walls, only for you. It even shows a cloaked Batman. Java Edition only. |
| Resilience | Passive | None | Arrows and other projectiles do half damage to you. |
| Solar Powered | Passive | None | Full sunlight in clear weather keeps your cooldowns short. At night, underground or in a storm they take 60% longer. |
Playing a hero on Bedrock
- Every hero works on Bedrock Edition.
- The F and Q keys don't exist on Bedrock, so choose from the click options in Controls.
- X-Ray Vision and Water Sprint are Java only. On Bedrock, Superman has Heat Vision only.
- Batman's Cape Glide is a gentler glide on Bedrock instead of full elytra flight.
Hero commands
| Command | What it does |
|---|---|
| Open the hero menu (also and ) | |
| List every hero | |
| See a hero's powers and cooldowns | |
| Pick a hero from chat | |
| Stop playing as a hero |
Hero names for commands: spiderman, ironman, antman, hulk, moonknight, deadpool, flash, batman, superman.